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Post by Admin on May 14, 2016 12:49:54 GMT -5
There have been a few questions over the past couple months about how old is TOO old for vampire characters coming in.
The trouble is rping even a badly-adjusted old foggie. It is one thing to play someone that was around before the industrial age or even before cell phones for that matter but to take on the responsibility of being able to rp correctly someone who is older than the 'discovery' of the Americas ... before the existence of some of the great empires of Rome ... before the stories of Christ... ?
We aren't an OWoD Dark Ages game and if someone is too old then we will have to set a mandate of BP, of how long you were in torpor, of how high your humanity can be, of the lists upon lists of bloodlines that you can't have due to their presumed creation years, etc, etc, etc...
How old is too old?
Thoughts...
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xv
Tasty Mortal
Posts: 12
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Post by xv on May 14, 2016 12:55:06 GMT -5
I personally don't think age is an issue. Vampires are suppose to adapt and learn so not to break the Masq, if they are old the start sheet with no xp doesn't overly support it without time in Torpid.
I personally have an Elder PC by age, barely there that has been asleep for a bit. She is also very adaptive. So I think it depends on the style of rp.
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Post by roberta on May 14, 2016 12:59:58 GMT -5
Keep it Simple. No special exceptions until and unless Kingsmouth has enough staff to be able to accommodate that... which may never be the case.
250 years or less for new characters or thereabouts is my 2 cents.
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Post by harven on May 14, 2016 13:15:34 GMT -5
You're making unnecessary work for yourself.
First someone who's been around since the time of Christ will have spent time in Torpor. Probably a few hundred years at a stretch because after a few hundred years Elders get bored. Or they start to grossly lose Humanity and so have to sleep it off. That's part of the theme of the book. So someone around Ancilla to early Elder, 150-250 shouldn't be a major concern. Someone 2000 years old - well look at how they fill out their beatsheets. All the details should be in there and if they're not, staff can still reserve the right to say 'No' and should. Those details are key to the character. And someone apping for a character that old should fill out their beatsheets FIRST before approval anyways. This way staff gets to see if the player has an understanding of what it means to have a character that old.
Now, as an addition to the first point. You could also limit new people to 100 years of age, which is early Ancillae, and let rerolling players make older following the above beatsheet requirement - but that can get into a gray area of unnecessary complaints.
Second. You don't have to set mandates on anything. Blood Potency lists things that are valid reasons for raising Blood Potency and Elders sleeping for long periods of time, 25+ years a stretch lose Blood Potency. So it's quite possible to have a BP 1 Elder who's just woke up after a 500 year dirt nap. And does that mean they can reasonably climb to BP 10? All vampires gain BP naturally with time - 50 year increments while awake in fact. And for other reasons. Use those as your baselines.
Third. Bloodlines are also a non-issue here. You can be inducted into a bloodline no matter how old you are. Age of discovery is a non-issue that it seems like staff wants to make an issue. So there's no such thing as a 'bloodline you can't have' because any Elder could have had an unactivated bloodline for x years and then someone goes 'oh hey you might have the ingredients needed to be one of us' and the introduction begins. Bookwise I have not found anything required to introduce someone into a bloodline but it wouldn't be unreasonable for staff to Houserule that it requires...Vitae equal to twice the Blood Potency of the person doing the introduction, a requirement of ingesting that vitae on the person going into the bloodline, and a Willpower Point. This fits the theme for everything else such as creating Kindred, Ghouls, Learning Disciplines, and so on.
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Ovidio
Tasty Mortal
The Great Grumplord
Posts: 6
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Post by Ovidio on May 14, 2016 13:22:41 GMT -5
A BP cap from a recently awoken Kindred wouldn't make sense as BP lowers from torpor. Torpor also can last "eternally" if a person is staked, but adjusting to modern nights wouldn't do well. They'd have heavy penalties such as not necessarily knowing English to incredibly backwards views to the point of getting themselves killed to a complete and total alienation of the world and quickly falling feral due to lack of touchstones. I think keeping a cap at probably for the best unless the ST is absolutely okay with a character concept and feels it would add to the game.
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Post by Admin on May 14, 2016 13:59:55 GMT -5
What about a simple requirement that if your char is over 500 years old that you have to fill out the beatsheets first to give us an idea of what that character did alll those years?
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Ovidio
Tasty Mortal
The Great Grumplord
Posts: 6
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Post by Ovidio on May 14, 2016 14:11:42 GMT -5
I think that would work well. It would also compensate for why they're mysteriously weak when they come to Kingsmouth, too. Perhaps some questions based on contemporarily appropriate positions (What side did you support in any major nearby conflicts when you were mortal? Why? etc.)
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Bast
Builder
Posts: 103
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Post by Bast on May 14, 2016 16:28:01 GMT -5
Hmm. I like the idea of having the beatsheets in place first so that staff has some idea of the character's background before approving someone who has been around for so long.
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Post by jaeger on May 14, 2016 16:42:11 GMT -5
I think the former limit was 250 years old or less. I do like the idea of having the beatsheets filled out before approving anyone older than that. (250-300 years would be my suggestion for a maximum). Why have anyone older unless it is a feature that is for a plot?
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Post by Perse on May 14, 2016 16:59:25 GMT -5
In general, I think that 300 years or younger sounds reasonable but I also understand the allure of playing a vampire from ancient times. When we look at it in terms of mechanics nothing changes because everyone starts out with basic creation points and nothing more. So a starting PC is a starting PC. However, someone who is say 3,000 years old would need heavy justification as to why they are not as strong as an elder that age would likely be.
It sounds reasonable to me that if the player is willing to submit the General, Vampire/Ghoul, Clan, Covenant sheets that they might be able to justify that age for their PC. Torpor should certainly be included as part of their background to justify the many mechanical deficient involved. Like they spent over half their age in Torpor or something ridiculous and so they have simply forgotten everything and their blood has thinned greatly.
However, I would suggest that staff ask for a timeline for the PC as well and because of the level of perceived authority, due to their many years of age, and the arrogance that can come with that... I would almost suggest that they need to be a Political Character and nothing less. But that is my opinion!
<3
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Post by Baptiste on May 15, 2016 0:59:47 GMT -5
There was a requirement previously that beat sheets had to be filled in for any vampire that could be considered an "elder". I haven't seen any post saying that requirement has been ended, so I assume it still stands.
It's worth saying that we are a Requiem 2nd edition game, and Requiem 2nd edition doesn't have the "Fog of Ages" in torpor that Requiem 1st did. (http://theonyxpath.com/vampire-the-requiem-baby-youre-much-too-fast/)
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Post by kingsmouthcat on May 15, 2016 10:43:34 GMT -5
If Fog of Ages is out, then ultimately I think we really DO need a hard cap. Remembering a lot of stuff from early on is very much a problem, as you could have memories that would justify a massive amount of mental skill, amongst other things. I'm voting no more than about 200-300 years, 250 as a middle-ground. Yes, this does prevent someone from popping up and saying they were drinking buddies with Longinus. But at the same time, do we REALLY want that? Also on a less pejorative and more objective note, I personally don't think we want anyone saying that they had affiliated with a covenant founder in an authoritative manner. E.B. Carth is the only real exception here, since as a pen-name there's no real way to authoritatively say you knew the real mccoy.
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A badly done elder...
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Post by A badly done elder... on May 15, 2016 12:18:24 GMT -5
really strains the game's theme. We've had some Elders that I have thought were difficult in the past.
Elders, unless they've spent all their time in torpor, should be cunning and resourceful. They've been involved in the game of intrigue and politics for centuries, and they should have a certain level of acumen. Even elder combat monsters should also be tactical and shrewd - the very nature of being an elder demands it.
I think an application for an elder should be subject to all kinds of scrutiny. Some players just may not have the capacity to play someone that would have waged long-term battle with their Beast. They should probably take a long view on any conflicts, they should show evidence of having separated from their humanity or worked damn hard not to, and they should have some level of cunning and shrewdness. I think staff should be able to decide an elder concept isn't right for a particular player, or doesn't fit that proposed character's stats or background... or for other reasons (we already have too many elders, etc).
Personally, I think elders should be fairly rare. I think maybe it should be an application only position. Maybe only where the characters are going to have a certain threshold of experience available. The importance of a cohesive theme is great enough that it's a reasonable constraint on creativity.
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Post by Baptiste on May 15, 2016 20:03:00 GMT -5
I agree that it's wise to keep PCs away from knowing the "truth" of big characters like Longinus and Dracula -- or of the origins of the Strix during Rome, for that matter. I think that until we get some clarity on how OPP ends up handling things in post-Fog of Ages world (which is really to say, until we see some more information on A Thousand Years of Night) it's wise to have a reasonable cap on elders.
As a canon question, the formation of the Ordo Dracul is over by roughly AD 1600. If we have a limit in that range -- say, no birthdays before 1600 -- then that should keep anyone from knowing any big truths. The Carthians, obviously, are younger, but that cat is frankly out of the bag, since Baptiste was around at the time the Movement was founded, as have been several prior PCs. The diffuse nature of the Movement's founding (and the mystery of who EB Carth was) helps that, though.
It's maybe also worthwhile to not allow PCs to have been in Kingsmouth more than a century or so, also -- perhaps even no more than 50 years -- in order to preserve some of those secrets.
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Post by harven on May 16, 2016 9:48:54 GMT -5
Originally as a rule, no Kindred in Kingsmouth was a native of Kingsmouth, unless they were among the NPCs. Everyone was new arrivals because the history of Kingsmouth was one of a wore ravaged Praxis War that drove off everyone but for the NPCs the game originally started with.
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